➕ Year 7 Mathematics

Build a solid foundation in number, algebra, geometry, and statistics.

Place Value & Ordering Numbers

Place Value

Every digit in a number has a place value depending on its position. From right to left: units, tens, hundreds, thousands, ten-thousands, hundred-thousands, millions.

Example 4,572,836 Millions=4 · Hundred-thousands=5 · Ten-thousands=7 Thousands=2 · Hundreds=8 · Tens=3 · Units=6
  • The value of a digit = the digit × its place value (e.g. the 7 in 4,572 = 7 × 100 = 700... wait, 7 is in the tens position here... let me fix that logic: digit × place value column)
  • Ordering: always compare the most significant digit first (leftmost)
  • Partitioning: splitting a number into its components e.g. 3,456 = 3000 + 400 + 50 + 6

Powers of 10

  • 10¹ = 10, 10² = 100, 10³ = 1000
  • Multiplying by 10, 100, 1000 → digits move left by 1, 2, 3 places
  • Dividing by 10, 100, 1000 → digits move right by 1, 2, 3 places
Common Mistake:

People say "add a zero" when multiplying by 10. This works for whole numbers but NOT for decimals (3.5 × 10 = 35, not 3.50). Always say digits move left.

Negative Numbers

Negative numbers are less than zero. They appear on the left of zero on a number line.

Ordering Negative Numbers

  • The further left on a number line, the smaller the number
  • −10 < −3 (−10 is smaller, even though 10 is bigger than 3)

Adding and Subtracting

  • Adding a negative = subtracting: 5 + (−3) = 5 − 3 = 2
  • Subtracting a negative = adding: 5 − (−3) = 5 + 3 = 8
  • Use a number line — start at the first number, then move left (for subtraction) or right (for addition)

Multiplying and Dividing

Sign Rules Positive × Positive = Positive Negative × Negative = Positive Positive × Negative = Negative Negative × Positive = Negative Same rule applies for division.

Think of the sign rules like "enemies of enemies are friends": two negatives always make a positive in multiplication and division.

Factors, Multiples & Prime Numbers

Factors

  • A factor of a number divides into it exactly (no remainder)
  • Factors always come in pairs: e.g. factors of 12 are 1 & 12, 2 & 6, 3 & 4
  • Every number has at least two factors: 1 and itself

Multiples

  • Multiples are the times-table of that number: multiples of 4 are 4, 8, 12, 16, 20…
  • Lowest Common Multiple (LCM): the smallest number that is a multiple of both numbers e.g. LCM of 4 and 6 = 12
  • Highest Common Factor (HCF): the largest factor shared by both numbers e.g. HCF of 12 and 18 = 6

Prime Numbers

  • A prime number has exactly two factors: 1 and itself
  • First ten primes: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29
  • 1 is NOT a prime number (it only has one factor)
  • 2 is the only even prime number

Prime Factor Decomposition

  • Every whole number can be written as a product of prime factors
  • Use a factor tree: keep splitting until all branches are primes
  • e.g. 60 = 2 × 2 × 3 × 5 = 2² × 3 × 5

Fractions

Parts of a Fraction

  • Numerator: the top number (how many parts you have)
  • Denominator: the bottom number (how many equal parts in total)

Equivalent Fractions

  • Multiply or divide both numerator and denominator by the same number
  • e.g. 1/2 = 2/4 = 3/6 = 50/100 — all equivalent

Simplifying (Cancelling)

  • Divide numerator and denominator by their HCF
  • e.g. 12/18 ÷ 6 = 2/3 (HCF of 12 and 18 is 6)

Comparing Fractions

  • Convert to a common denominator first, then compare numerators
  • e.g. 3/4 vs 5/7 → 21/28 vs 20/28 → 3/4 is larger

Adding and Subtracting Fractions

  • Same denominator: add/subtract numerators, keep denominator
  • Different denominators: find common denominator first, then add/subtract
  • e.g. 1/3 + 1/4 = 4/12 + 3/12 = 7/12

Multiplying and Dividing Fractions

  • Multiplying: multiply numerators together, multiply denominators together
  • e.g. 2/3 × 3/5 = 6/15 = 2/5
  • Dividing: flip the second fraction (reciprocal) and multiply
  • e.g. 2/3 ÷ 4/5 = 2/3 × 5/4 = 10/12 = 5/6

Mixed Numbers and Improper Fractions

  • Improper fraction: numerator > denominator (e.g. 7/3)
  • Mixed number: whole number + fraction (e.g. 2⅓)
  • Convert improper to mixed: divide numerator by denominator (e.g. 7÷3 = 2 rem 1 → 2⅓)

Decimals & Percentages

Decimal Place Value

  • After the decimal point: tenths, hundredths, thousandths
  • e.g. 3.472 = 3 + 4/10 + 7/100 + 2/1000

Converting Between Fractions, Decimals & Percentages

Conversion Methods Fraction → Decimal: divide numerator by denominator (1/4 = 0.25) Decimal → Percentage: multiply by 100 (0.25 → 25%) Percentage → Decimal: divide by 100 (60% → 0.6) Percentage → Fraction: put over 100, then simplify (35% = 35/100 = 7/20)

Finding Percentages

  • Find 10%: divide by 10. Find 1%: divide by 100
  • Build up: e.g. 35% = 30% + 5% = (3 × 10%) + (½ × 10%)
  • Using a multiplier: 20% of 80 = 0.2 × 80 = 16

Algebra – Expressions & Substitution

Writing Algebraic Expressions

  • A variable (like x or n) represents an unknown number
  • 3n means 3 × n (we drop the × sign in algebra)
  • n/4 means n ÷ 4
  • n² means n × n (not n × 2)

Simplifying (Collecting Like Terms)

  • Like terms have the same letter(s) and power: 3x and 5x are like terms
  • 3x + 5x = 8x; 3x + 5y cannot be simplified further
  • 4x² + 3x − x² + 2x = 3x² + 5x

Substitution

  • Replace each letter with its given value, then calculate
  • If a = 3 and b = −2: a² + 2b = 3² + 2(−2) = 9 − 4 = 5
  • Always substitute into brackets and follow BIDMAS

Expanding Brackets

  • Multiply everything inside the bracket by the term outside
  • 3(x + 4) = 3x + 12
  • −2(3x − 5) = −6x + 10 (take care with signs)

Algebra – Solving Equations

To solve an equation, find the value of the unknown that makes it true. Use inverse operations — do the same thing to both sides.

One-Step Equations

  • x + 7 = 12 → x = 12 − 7 = 5
  • 3x = 18 → x = 18 ÷ 3 = 6
  • x/4 = 5 → x = 5 × 4 = 20

Two-Step Equations

  • 2x + 3 = 11 → 2x = 8 → x = 4
  • Work in reverse BIDMAS: undo addition/subtraction first, then multiplication/division

Equations with the Unknown on Both Sides

  • 5x − 3 = 2x + 9 → collect x terms: 3x = 12 → x = 4
  • Always move the smaller x term across
Checking:

Always substitute your answer back into the original equation to verify it works.

Sequences

  • A sequence is a list of numbers following a pattern (a rule)
  • Term: each number in a sequence
  • Common difference: the amount added or subtracted each time (arithmetic sequence)
  • The nth term formula lets you find any term without listing them all

Finding the nth Term of an Arithmetic Sequence

  • Step 1: find the common difference (d) — this is the coefficient of n
  • Step 2: substitute n=1 and adjust: nth term = dn + (first term − d)
  • e.g. sequence 5, 8, 11, 14… → d=3, nth term = 3n + 2
  • Check: when n=1, 3(1)+2 = 5 ✓; when n=2, 3(2)+2 = 8 ✓

Special Sequences

  • Square numbers: 1, 4, 9, 16, 25… (nth term = n²)
  • Cube numbers: 1, 8, 27, 64… (nth term = n³)
  • Triangular numbers: 1, 3, 6, 10, 15… (nth term = n(n+1)/2)
  • Fibonacci: 1, 1, 2, 3, 5, 8, 13… (each term = sum of two before)

Angles & Lines

Types of Angle

  • Acute: less than 90°
  • Right angle: exactly 90°
  • Obtuse: between 90° and 180°
  • Straight: exactly 180°
  • Reflex: between 180° and 360°

Angle Rules

  • Angles on a straight line add up to 180°
  • Angles around a point add up to 360°
  • Vertically opposite angles are equal (formed when two lines cross)
  • Angles in a triangle add up to 180°
  • Angles in a quadrilateral add up to 360°

Parallel Lines

  • Corresponding angles (F-angles) are equal
  • Alternate angles (Z-angles) are equal
  • Co-interior angles (C-angles) add up to 180°

2D & 3D Shapes

Properties of 2D Shapes

  • Triangle: 3 sides, 3 angles summing to 180°. Types: equilateral (all equal), isosceles (2 equal), scalene (all different), right-angled
  • Quadrilaterals: 4 sides, angles sum to 360°. Types: square, rectangle, parallelogram, rhombus, trapezium, kite
  • Regular polygon: all sides and angles equal. Interior angle = (n−2)×180°/n where n = number of sides

Properties of 3D Shapes

  • Cube: 6 square faces, 12 edges, 8 vertices
  • Cuboid: 6 rectangular faces, 12 edges, 8 vertices
  • Triangular prism: 5 faces, 9 edges, 6 vertices
  • Cylinder: 2 circular faces, 1 curved surface, 2 edges
  • Cone: 1 circular face, 1 curved surface, 1 apex vertex
  • Sphere: 0 flat faces, 1 curved surface, 0 edges, 0 vertices
  • Euler's formula: Faces + Vertices − Edges = 2 (for polyhedra)

Area & Perimeter

Key Area Formulae Rectangle: A = length × width Triangle: A = ½ × base × height Parallelogram: A = base × perpendicular height Trapezium: A = ½(a + b) × h (a and b are parallel sides) Circle: A = πr² | Circumference = 2πr or πd
  • Perimeter = total distance around the outside (add all sides)
  • Area is measured in square units: mm², cm², m², km²
  • Area of compound shapes: split into simpler shapes, find each area, add (or subtract) them
Common Mistake:

For a triangle, the height must be the perpendicular height (at 90°), not the slanted side.

Coordinates

  • Coordinates are written as (x, y) — "along the corridor, up the stairs"
  • x-axis is horizontal; y-axis is vertical; origin (0,0) is where they cross
  • Four quadrants: positive x & y (1st), negative x positive y (2nd), both negative (3rd), positive x negative y (4th)
  • Midpoint of two points: average the x-coordinates and average the y-coordinates
  • e.g. midpoint of (2,4) and (6,10) = ((2+6)/2, (4+10)/2) = (4, 7)

Averages & Range

  • Mean: add all values, divide by the number of values
  • Median: the middle value when data is in order. With an even number of values, average the two middle ones
  • Mode: the most frequent value. There can be more than one mode or no mode
  • Range: largest value − smallest value (measure of spread, not average)
Example Data: 3, 7, 7, 4, 9, 2, 7 Ordered: 2, 3, 4, 7, 7, 7, 9 Mean = (2+3+4+7+7+7+9) ÷ 7 = 39 ÷ 7 = 5.57 Median = 7 (middle value) Mode = 7 (appears 3 times) Range = 9 − 2 = 7

Charts & Graphs

  • Bar chart: bars of equal width, height represents frequency. Used for discrete (countable) data
  • Pictogram: uses symbols to represent data; always include a key
  • Pie chart: a circle divided into sectors. Each sector's angle = (frequency ÷ total) × 360°
  • Line graph: points plotted and joined — shows change over time (continuous data)
  • Frequency table: tally marks used to organise raw data efficiently

Ratio & Proportion

Writing and Simplifying Ratios

  • A ratio compares quantities in the same units
  • Simplify by dividing both parts by their HCF
  • e.g. 12:18 = 2:3 (divided by 6)

Dividing in a Given Ratio

  • Find total parts: add the ratio numbers
  • Find value of one part: total ÷ total parts
  • Multiply by each ratio number
  • e.g. Share £40 in ratio 3:5 → total parts = 8, one part = £5, shares = £15 and £25

Direct Proportion

  • If y is proportional to x, doubling x doubles y
  • Unitary method: find the value of one unit, then scale up
  • e.g. 5 pens cost £3.50 → 1 pen = £0.70 → 8 pens = £5.60

Rounding & Estimation

Rounding to Decimal Places

  • Look at the digit one place beyond where you are rounding
  • If it's 5 or more, round up. If it's less than 5, round down (leave unchanged)
  • e.g. 3.4726 rounded to 2 d.p. = 3.47 (the 3rd d.p. is 2, so round down)

Rounding to Significant Figures

  • Start counting from the first non-zero digit
  • e.g. 0.003847 to 2 s.f. = 0.0038 (2nd s.f. is 8; next digit 4 → round down)
  • e.g. 48,293 to 3 s.f. = 48,300

Estimation

  • Round each number to 1 significant figure, then calculate
  • e.g. 4.87 × 9.3 ≈ 5 × 9 = 45 (actual answer is 45.3)
  • Useful for checking whether your calculator answer is reasonable