➕ Year 7 Mathematics
Build a solid foundation in number, algebra, geometry, and statistics.
Place Value & Ordering Numbers
Place Value
Every digit in a number has a place value depending on its position. From right to left: units, tens, hundreds, thousands, ten-thousands, hundred-thousands, millions.
- The value of a digit = the digit × its place value (e.g. the 7 in 4,572 = 7 × 100 = 700... wait, 7 is in the tens position here... let me fix that logic: digit × place value column)
- Ordering: always compare the most significant digit first (leftmost)
- Partitioning: splitting a number into its components e.g. 3,456 = 3000 + 400 + 50 + 6
Powers of 10
- 10¹ = 10, 10² = 100, 10³ = 1000
- Multiplying by 10, 100, 1000 → digits move left by 1, 2, 3 places
- Dividing by 10, 100, 1000 → digits move right by 1, 2, 3 places
People say "add a zero" when multiplying by 10. This works for whole numbers but NOT for decimals (3.5 × 10 = 35, not 3.50). Always say digits move left.
Negative Numbers
Negative numbers are less than zero. They appear on the left of zero on a number line.
Ordering Negative Numbers
- The further left on a number line, the smaller the number
- −10 < −3 (−10 is smaller, even though 10 is bigger than 3)
Adding and Subtracting
- Adding a negative = subtracting: 5 + (−3) = 5 − 3 = 2
- Subtracting a negative = adding: 5 − (−3) = 5 + 3 = 8
- Use a number line — start at the first number, then move left (for subtraction) or right (for addition)
Multiplying and Dividing
Think of the sign rules like "enemies of enemies are friends": two negatives always make a positive in multiplication and division.
Factors, Multiples & Prime Numbers
Factors
- A factor of a number divides into it exactly (no remainder)
- Factors always come in pairs: e.g. factors of 12 are 1 & 12, 2 & 6, 3 & 4
- Every number has at least two factors: 1 and itself
Multiples
- Multiples are the times-table of that number: multiples of 4 are 4, 8, 12, 16, 20…
- Lowest Common Multiple (LCM): the smallest number that is a multiple of both numbers e.g. LCM of 4 and 6 = 12
- Highest Common Factor (HCF): the largest factor shared by both numbers e.g. HCF of 12 and 18 = 6
Prime Numbers
- A prime number has exactly two factors: 1 and itself
- First ten primes: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29
- 1 is NOT a prime number (it only has one factor)
- 2 is the only even prime number
Prime Factor Decomposition
- Every whole number can be written as a product of prime factors
- Use a factor tree: keep splitting until all branches are primes
- e.g. 60 = 2 × 2 × 3 × 5 = 2² × 3 × 5
Fractions
Parts of a Fraction
- Numerator: the top number (how many parts you have)
- Denominator: the bottom number (how many equal parts in total)
Equivalent Fractions
- Multiply or divide both numerator and denominator by the same number
- e.g. 1/2 = 2/4 = 3/6 = 50/100 — all equivalent
Simplifying (Cancelling)
- Divide numerator and denominator by their HCF
- e.g. 12/18 ÷ 6 = 2/3 (HCF of 12 and 18 is 6)
Comparing Fractions
- Convert to a common denominator first, then compare numerators
- e.g. 3/4 vs 5/7 → 21/28 vs 20/28 → 3/4 is larger
Adding and Subtracting Fractions
- Same denominator: add/subtract numerators, keep denominator
- Different denominators: find common denominator first, then add/subtract
- e.g. 1/3 + 1/4 = 4/12 + 3/12 = 7/12
Multiplying and Dividing Fractions
- Multiplying: multiply numerators together, multiply denominators together
- e.g. 2/3 × 3/5 = 6/15 = 2/5
- Dividing: flip the second fraction (reciprocal) and multiply
- e.g. 2/3 ÷ 4/5 = 2/3 × 5/4 = 10/12 = 5/6
Mixed Numbers and Improper Fractions
- Improper fraction: numerator > denominator (e.g. 7/3)
- Mixed number: whole number + fraction (e.g. 2⅓)
- Convert improper to mixed: divide numerator by denominator (e.g. 7÷3 = 2 rem 1 → 2⅓)
Decimals & Percentages
Decimal Place Value
- After the decimal point: tenths, hundredths, thousandths
- e.g. 3.472 = 3 + 4/10 + 7/100 + 2/1000
Converting Between Fractions, Decimals & Percentages
Finding Percentages
- Find 10%: divide by 10. Find 1%: divide by 100
- Build up: e.g. 35% = 30% + 5% = (3 × 10%) + (½ × 10%)
- Using a multiplier: 20% of 80 = 0.2 × 80 = 16
Algebra – Expressions & Substitution
Writing Algebraic Expressions
- A variable (like x or n) represents an unknown number
- 3n means 3 × n (we drop the × sign in algebra)
- n/4 means n ÷ 4
- n² means n × n (not n × 2)
Simplifying (Collecting Like Terms)
- Like terms have the same letter(s) and power: 3x and 5x are like terms
- 3x + 5x = 8x; 3x + 5y cannot be simplified further
- 4x² + 3x − x² + 2x = 3x² + 5x
Substitution
- Replace each letter with its given value, then calculate
- If a = 3 and b = −2: a² + 2b = 3² + 2(−2) = 9 − 4 = 5
- Always substitute into brackets and follow BIDMAS
Expanding Brackets
- Multiply everything inside the bracket by the term outside
- 3(x + 4) = 3x + 12
- −2(3x − 5) = −6x + 10 (take care with signs)
Algebra – Solving Equations
To solve an equation, find the value of the unknown that makes it true. Use inverse operations — do the same thing to both sides.
One-Step Equations
- x + 7 = 12 → x = 12 − 7 = 5
- 3x = 18 → x = 18 ÷ 3 = 6
- x/4 = 5 → x = 5 × 4 = 20
Two-Step Equations
- 2x + 3 = 11 → 2x = 8 → x = 4
- Work in reverse BIDMAS: undo addition/subtraction first, then multiplication/division
Equations with the Unknown on Both Sides
- 5x − 3 = 2x + 9 → collect x terms: 3x = 12 → x = 4
- Always move the smaller x term across
Always substitute your answer back into the original equation to verify it works.
Sequences
- A sequence is a list of numbers following a pattern (a rule)
- Term: each number in a sequence
- Common difference: the amount added or subtracted each time (arithmetic sequence)
- The nth term formula lets you find any term without listing them all
Finding the nth Term of an Arithmetic Sequence
- Step 1: find the common difference (d) — this is the coefficient of n
- Step 2: substitute n=1 and adjust: nth term = dn + (first term − d)
- e.g. sequence 5, 8, 11, 14… → d=3, nth term = 3n + 2
- Check: when n=1, 3(1)+2 = 5 ✓; when n=2, 3(2)+2 = 8 ✓
Special Sequences
- Square numbers: 1, 4, 9, 16, 25… (nth term = n²)
- Cube numbers: 1, 8, 27, 64… (nth term = n³)
- Triangular numbers: 1, 3, 6, 10, 15… (nth term = n(n+1)/2)
- Fibonacci: 1, 1, 2, 3, 5, 8, 13… (each term = sum of two before)
Angles & Lines
Types of Angle
- Acute: less than 90°
- Right angle: exactly 90°
- Obtuse: between 90° and 180°
- Straight: exactly 180°
- Reflex: between 180° and 360°
Angle Rules
- Angles on a straight line add up to 180°
- Angles around a point add up to 360°
- Vertically opposite angles are equal (formed when two lines cross)
- Angles in a triangle add up to 180°
- Angles in a quadrilateral add up to 360°
Parallel Lines
- Corresponding angles (F-angles) are equal
- Alternate angles (Z-angles) are equal
- Co-interior angles (C-angles) add up to 180°
2D & 3D Shapes
Properties of 2D Shapes
- Triangle: 3 sides, 3 angles summing to 180°. Types: equilateral (all equal), isosceles (2 equal), scalene (all different), right-angled
- Quadrilaterals: 4 sides, angles sum to 360°. Types: square, rectangle, parallelogram, rhombus, trapezium, kite
- Regular polygon: all sides and angles equal. Interior angle = (n−2)×180°/n where n = number of sides
Properties of 3D Shapes
- Cube: 6 square faces, 12 edges, 8 vertices
- Cuboid: 6 rectangular faces, 12 edges, 8 vertices
- Triangular prism: 5 faces, 9 edges, 6 vertices
- Cylinder: 2 circular faces, 1 curved surface, 2 edges
- Cone: 1 circular face, 1 curved surface, 1 apex vertex
- Sphere: 0 flat faces, 1 curved surface, 0 edges, 0 vertices
- Euler's formula: Faces + Vertices − Edges = 2 (for polyhedra)
Area & Perimeter
- Perimeter = total distance around the outside (add all sides)
- Area is measured in square units: mm², cm², m², km²
- Area of compound shapes: split into simpler shapes, find each area, add (or subtract) them
For a triangle, the height must be the perpendicular height (at 90°), not the slanted side.
Coordinates
- Coordinates are written as (x, y) — "along the corridor, up the stairs"
- x-axis is horizontal; y-axis is vertical; origin (0,0) is where they cross
- Four quadrants: positive x & y (1st), negative x positive y (2nd), both negative (3rd), positive x negative y (4th)
- Midpoint of two points: average the x-coordinates and average the y-coordinates
- e.g. midpoint of (2,4) and (6,10) = ((2+6)/2, (4+10)/2) = (4, 7)
Averages & Range
- Mean: add all values, divide by the number of values
- Median: the middle value when data is in order. With an even number of values, average the two middle ones
- Mode: the most frequent value. There can be more than one mode or no mode
- Range: largest value − smallest value (measure of spread, not average)
Charts & Graphs
- Bar chart: bars of equal width, height represents frequency. Used for discrete (countable) data
- Pictogram: uses symbols to represent data; always include a key
- Pie chart: a circle divided into sectors. Each sector's angle = (frequency ÷ total) × 360°
- Line graph: points plotted and joined — shows change over time (continuous data)
- Frequency table: tally marks used to organise raw data efficiently
Ratio & Proportion
Writing and Simplifying Ratios
- A ratio compares quantities in the same units
- Simplify by dividing both parts by their HCF
- e.g. 12:18 = 2:3 (divided by 6)
Dividing in a Given Ratio
- Find total parts: add the ratio numbers
- Find value of one part: total ÷ total parts
- Multiply by each ratio number
- e.g. Share £40 in ratio 3:5 → total parts = 8, one part = £5, shares = £15 and £25
Direct Proportion
- If y is proportional to x, doubling x doubles y
- Unitary method: find the value of one unit, then scale up
- e.g. 5 pens cost £3.50 → 1 pen = £0.70 → 8 pens = £5.60
Rounding & Estimation
Rounding to Decimal Places
- Look at the digit one place beyond where you are rounding
- If it's 5 or more, round up. If it's less than 5, round down (leave unchanged)
- e.g. 3.4726 rounded to 2 d.p. = 3.47 (the 3rd d.p. is 2, so round down)
Rounding to Significant Figures
- Start counting from the first non-zero digit
- e.g. 0.003847 to 2 s.f. = 0.0038 (2nd s.f. is 8; next digit 4 → round down)
- e.g. 48,293 to 3 s.f. = 48,300
Estimation
- Round each number to 1 significant figure, then calculate
- e.g. 4.87 × 9.3 ≈ 5 × 9 = 45 (actual answer is 45.3)
- Useful for checking whether your calculator answer is reasonable